Watch these two clips about the debate surrounding video games and violence - where do you stand on the debate? How do these ideas link to our audience theories?
Friday, 25 April 2014
Case studies: Narrative and Genre
It is
important for you to be able to explain how narrative theories and genre
conventions can be applied to video games.
You
should pick two contrasting games, i.e. puzzle and first-person
shooter, and stick with these choices for all the case studies.
My
examples are going to be Roman Realms and
Company of Heroes.
It is
up to you how you present your case study. You may like to produce a mind map
or written information.
Roman Realms - mind map example
Company of Heroes - fact file example
Game
Name: Company of Heroes
Genre:
Real time – Strategy
Narrative
Theory:
Todorov – can apply all five stages
Propp – Hero (Allies), Villain (Axis)
Gameplay: Single player / multiplayer online. Take
control of map points; collect resources
such as manpower, munitions and fuel.
Objective to complete mission. Player in
control of narrative.
Storyline:
Set during WWII, command of two military
units – Battle of Normandy
Platform:
Windows PC / Mac OS X
Your task:
Choose
two contrasting games.
Create
a mind map / written information / other format.
Make
notes on:
Genre
Narrative
theories (Todorov/Propp)
Platform
Storyline
Gameplay
Homework: Compare and contrast the narrative structures and genres of the two games you have chosen for your Case studies.
Homework: Compare and contrast the narrative structures and genres of the two games you have chosen for your Case studies.
Tuesday, 1 April 2014
Web vocab
Revise your web media vocab by playing these games!
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