It is
important for you to be able to explain how video-game advertising may
represent a particular gender, e.g. male and female characters. There may be
other issues such as sexuality, disability and race and how these are presented
to us. You should also consider whether the representation is of stereotypical
characters and thus predictable.
WHO/WHERE/HOW/WHAT
is being represented?
You
will be using the same two games to present your case study.
My
examples are going to be Roman Realms and
Company of Heroes.
It is
up to you how you present your case study. You may like to produce a mind map
or written information.
Roman Realms
Company of Heroes
Who: Allies v Axis (Americans v Germans)
Able Company of the 29th Infantry Division's 116th Infantry, or Fox Company
of the 101st Airborne Division's 506th PIR
What:
World War II – Battle of Normandy and
Allied liberation of France
Where:
Different parts of the region of
Normandy, France – represented by
particular battles
How: Allies are good – Axis are bad – seen from
Allied point of view. Dark and gloomy as
you would expect battle areas to look. Bombed
buildings, blood and warfare.
Stereotypes: Soldiers shown to be brave as would be
expected.
Misrepresentation:
Biased towards Allies. Could be
misrepresentation of Axis dependent on
audience.
Gender
bias towards men – but unlikely to be women involved in warfare in WWII.
Possible racial issues – no ethnic minorities
represented.
Historical
accuracy may be in question.
May
be an offensive depiction of war to some people
Choose
two contrasting games (these could be the same as your last 2 games)
Create
a mind map / written information / other format.
Make
notes on:
WHO is being represented?
WHERE is being represented?
WHAT is being represented?
HOW is being represented?
Misrepresentation?
Gender,
sex, violence, race, disability, offensive?
Are
female gamers under-represented?
What do you think?
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