It is
important for you to be able to explain who the video games’ audiences are. You
will need to be able to discuss who is playing the games, why they play games
and the effects that can be caused. You should be able to explain audience
theories, such as uses and gratifications theory, two-step flow and the
Hypodermic Needle model. You will also need to show you understand that there
are good effects as well as bad, and be able to quote effects theories such as
the temperament theory, desensitisation theory and social learning theory.
You
will be using the same two games to present your case study.
My
examples are going to be Roman Realms and
Company of Heroes.
It is
up to you how you present your case study. You may like to produce a mind map
or written information.
Roman Realms
Company of Heroes
Who: Hardcore gamers – males
Why:
Blumler and Katz’s uses and
gratifications theory
Entertainment
– escape, relax
Relationships
– online multiplayer, competitions, tournaments
Identity
– members of the armed forces
Information
– learn about World War II
Effects:
Active or passive audience – likely
active – Hypodermic does not apply
Two-step
flow – opinions of others, reviews may persuade them to play
Bad: Temperament theory applies – violence/war
Desensitisation
theory applies – more played, less likely to effect
Social
learning theory applies – model behaviour on actions of characters
Good
: Problem solving, reflexes, reaction
time, coordination, cognitive development
Your task
Choose
two contrasting games.
Create
a mind map / written information / other format.
Make
notes on:
WHO
are the audience? Gamer profiles, ages, gender
WHY
are they playing? Uses and gratifications theory
EFFECTS?
Temperament, desensitisation, social learning,
good effects as well as bad
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